Figma now has AI motion graphics and shader tools

Figma announced a series of product updates at its Config 2026 conference, focusing on closing the gap between visual design and code. The centerpiece of the announcement is a reimagined canvas that Figma says is optimized for full-stack development, consolidating teams, AI agents, and design materials into a single working environment.
Among the more immediately practical additions are coding layers, which allow designers and developers to edit the underlying code of a project directly within the Figma Design canvas. This removes the need to jump between Figma and a separate code editor for minor adjustments - a workflow interruption that has long been a friction point for teams working across design and engineering.
On the generative side, Figma has introduced AI-powered motion graphics tools that let users create animations and transition effects by describing them in plain language through a chatbot interface. Alongside this, new shader tools offer additional options for visual effects work. Both features extend Figma's existing AI capabilities, which have gradually expanded over the past couple of years to cover layout suggestions, asset generation, and now motion and code.
The announcements position Figma more directly as a full-stack product environment rather than a purely visual design tool. As the line between design and development continues to blur, particularly with AI agents taking on more implementation tasks, consolidating these workflows into one canvas could meaningfully change how cross-functional teams collaborate and ship products.